AAA designer at Cloud Imperium Games & indie dev in my spare time
A multiplayer party game where you must use outrageous words and not get caught. Join the closed alpha and play now on Android (First join the tester group, then join either via google play or through the web).
I'm Dan - a Game Designer currently working as an AI Designer at Cloud Imperium Games on Squadron 42. I focus on systems design, technical design, and gameplay design, i also have an interest in developing my own indie projects.
I'm a games designer with a focus on systems design, technical design, and gameplay/combat design. I've been working professionally in the industry since graduating, with a career that spans AAA production and independent development running simultaneously.
I love video games - and I love creating them even more. Some of my favourites: the Soulsborne collection, Borderlands 2, Divinity: Original Sin, Warframe, and Assassin's Creed.
At Cloud Imperium Games I work on AI behaviour within the Star Citizen and Squadron 42 universe - designing AI that brings life and immersiveness to the vast emptiness of space. It's some of the most ambitious AI design work in the industry, and I work closely with engineering, art, and narrative to get it right.
Outside of CIG, I work on multiple personal indie projects, with Pompous being released on the Google Play Store on Android, and active development on Dregs, a co-op FPS targeting release on Steam.
Dan MercerAvailable for freelance design work, contract roles, and consulting. Get in touch and I'll get back to you.
This project page is currently being put together. Check back soon.