CURRENT: AI DESIGNER AT CLOUD IMPERIUM GAMES | Manchester, UK
Games designer focused on creating games systems and mechanics
Cloud Imperium Games
Designing and implementing AI behaviours for social and pre-combat areas to add life & character to Star Citizen and Squadron 42
University of Bolton
Advanced study in game systems and game design
University of Bolton
Specialized in system design and level design for immersive gameplay experiences
Pristley College
Foundation in visual design principles and digital media creation using Adobe Suite
I am a games designer with interest in creative and innovative design concepts. I now mainly focus on system design, technical games design and gameplay design, although during my studies I have experimented with other areas of games development.
I currently work as an AI designer at Cloud Imperium Games! I work on AI behaviour within the Star Citizen & Squadron 42 universe, aiming to bring some life and immersiveness to the vast emptiness of space!
As a gameplay/combat designer, some of my favourite games are:
- The Soulborne series (Dark Souls/Bloodborne)
- Borderlands 2
- Divinity: Original Sin
- Warframe
- Assassins Creed
hello@danielmercer.com
https://www.linkedin.com/in/daniel-mercer/
Manchester, UK