INITIALIZING

CURRENT: AI DESIGNER AT CLOUD IMPERIUM GAMES | Manchester, UK

DANIEL
MERCER

Games designer focused on creating games systems and mechanics

FEATURED

EXPERIENCE

2022 - Present

AI Designer

Cloud Imperium Games

Designing and implementing AI behaviours for social and pre-combat areas to add life & character to Star Citizen and Squadron 42

2021 - 2022

Games Development (MA)

University of Bolton

Advanced study in game systems and game design

2018 - 2021

Games Design (BSc)

University of Bolton

Specialized in system design and level design for immersive gameplay experiences

2015 - 2017

Graphic Design (BTEC Extended Diploma)

Pristley College

Foundation in visual design principles and digital media creation using Adobe Suite

ALL PROJECTS

ABOUT ME

I am a games designer with interest in creative and innovative design concepts. I now mainly focus on system design, technical games design and gameplay design, although during my studies I have experimented with other areas of games development.

I currently work as an AI designer at Cloud Imperium Games! I work on AI behaviour within the Star Citizen & Squadron 42 universe, aiming to bring some life and immersiveness to the vast emptiness of space!

As a gameplay/combat designer, some of my favourite games are:

- The Soulborne series (Dark Souls/Bloodborne)

- Borderlands 2

- Divinity: Original Sin

- Warframe

- Assassins Creed

Design Tools

Unity Engine Unreal Engine CryEngine (StarEngine) Adobe Illustrator Adobe Photoshop Adobe After Effects Microsoft Office Substance Designer Substance Painter Maya/Blender Audacity

Technologies

Perforce JavaScript C# (Unity) C++ (UE5) Python HTML/CSS

Expertise

Game Design Systems Design Narrative Design Level Design UI Design Prototyping

CONTACT

Email

hello@danielmercer.com

🔗

LinkedIn

https://www.linkedin.com/in/daniel-mercer/

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Location

Manchester, UK